Run Elder Realm encounters from a tactical view or step into character point of view. The multiplayer 3D scene carries the same characters, rules, terrain, weather, senses, effects, and audio as the rest of the game.
Stage encounters across 28 terrain presets, then choose the view that fits the moment: overhead tactical control for the whole battlefield or character point of view at ground level.
Heroes and opponents occupy the same multiplayer scene while character state, combat position, and encounter actions stay tied to the live game.
Character point of view reflects the scene from ground level, while UltraVision and Infravision give different characters different ways to read darkness and terrain.
Move among 14 weather states, advance time through day and night, and let the soundscape respond. Biome ambience, weather layers, and state-aware music work together so the scene sounds like the world it represents.
Game Masters can author shared visual effects in the SpellFX Lab, preview them, and link them to spells and abilities so the same effect appears when that action is used in play.
Shadow Battle gives the GM a private encounter rehearsal that preserves the live campaign. Replay the fight, test variants, and compare multi-run outcome statistics before the party arrives.
Every hero's card resolves live from their real sheet — armor, defense, hit points, spell points, fatigue and phase order — and updates the instant the sheet is saved.
Drop POI markers across the map — landmarks, lairs, secrets and quest hooks your players uncover as they explore.
Author shared visual effects, preview them, and link them directly to spells and abilities.
Filter the bestiary by terrain and type, preview the inspected creature in live 3D, and deploy a whole roster onto the board.
Drop temple ruins, rocks, braziers and animated set-dressing; add flickering torches, shimmering water and drifting mist per hex.
Biome ambience, day/night sound, weather layers, and state-aware music respond to the scene.
A WebRTC voice mesh built right in, for remote tables that still feel like everyone's in the room.
Every party member's card resolves live from their real sheet — armor, defense, hit points, spell phases — and updates the instant a sheet is saved.
Privately replay encounters, compare variants, and review multi-run outcome statistics without changing the live game.
Real-time multiplayer sync for a full party, with persistent boards that survive a reload — or a restart.
A campaign map with room-by-room reveal fog and a "you are here" — players uncover the dungeon as they explore it.
Right-click to act: knowledge and action branches for your own heroes, examine / loot / parley / strike for your foes.
Hand-built battle maps your players uncover as they go — with reveal fog, a "you are here," and a path straight into the 3D mirror.