Character creation, magic, sanity, and tactical combat are part of the same implemented ruleset. Here is its current breadth, by the numbers.
From dragon-blooded Draconians to thirty-three kinds of Beastman, from immortal Sidhe to towering Half-Giants — every lineage carries its own lore, stats and destiny.
From dragon-blooded Draconians to the thirty-three kinds of Beastman, the in-app compendium gives each profile its own lore, character data, and illustration.










More than 2,200 spell records cover the first seven levels across seventeen distinct schools. Each school carries its own flavor, costs, and casting times measured in phases.
Twenty primary attributes plus three derived — Intelligence, Sanity and Composure. Hit points flow from five physical stats; speed feeds your attack phases; your casting realm decides which stats matter. Nothing is cosmetic.
609 distinct skills support innate aptitude, learned expertise, weapon training, and specialized character growth.
A structured insanity system with 44 distinct entries. Psychological strain has rules and persistent character consequences.
34 advanced combat techniques give martial characters defined tactical options beyond a standard strike.
Martial specialists, spellcasters, priests, rogues, rangers, bards, and hybrids use attribute requirements, spell access, and class-specific progression.
Roll your social class, wealth, origin and background — or author them. Equipment, languages and starting gold all flow from who your hero was before the adventure began.